Cult of Ecstasy members claim that being in the midst of a real mellow trip when using this Rote makes the result look, "Really cool, man!" Since that fateful day, no Tradition mage is ever sure of what this Rote will create. Then an unknown Cult of Ecstasy member, on a very strange and powerful trip during the 1960's, while listening to the Beetles' Sergeant Pepper's Lonely Hearts Club Band, changed the perceptions of this Rote forever. After leaving the Technocracy, the Sons of Ether used this Rote to create graceful and imaginative ether sailing ships in the Umbra. This Rote was originally taught within the Order of Hermes as a quick method of creating reliable transport in the Umbra. For every success over the first, the mage may determine either the speed of the Awakening or the impact on the Sleeper.Ĭreating the Magical Mystery Machine (Matter 4, Prime 2, Spirit 4) The difficulty is the target's Willpower, but is never more then 9. Orphans about to Awaken are especially vulnerable to this Rote as are Sleepers seeking Awakening or with occasional contact with their Avatars. Note this Rote is totally useless against Garou, vampires or mages as they are already Awakened in one way or another. The mage is simply expediting the process. It is not a resisted roll because the Avatar is already struggling to awaken. This Rote is not considered vulgar magick. This Rote was most useful during the Inquisition and the various witch trials which followed as a tool for converting an enemy into a sudden ally.
Once contact is established the Awakening of the Sleeper automatically follows, often to the Sleeper's dismay. The mage uses telepathy, guided by the flows of Quintessence through the Sleeper's pattern to contact the Sleeper's Avatar directly. The intention of this Rote is to force the Awakening of a sleeping Avatar when the Sleeper is resisting or suppressing the attempts to Awaken. This Rote supposedly originated by the Celestial Chorus sometime in the dim past, though both the Akashic Brotherhood and the Order of Hermes dispute this. Awakening the Fitful Sleeper (Life 1, Mind 3, Prime 2)